Posted // 2008-05-04 - Free
Comic Book Day. The event came and went across the nation, a
chance for everyone to snag a bunch of free books and the
opportunity to talk to some local comic gurus. 
As
you already knew, I dropped into NightFlight on State for some
pictures on Saturday, and got to talk to most of the artists and
writers who were there for the event. Since all the
interviews are a tad lengthy, we're going to split this up into two
parts this week. Today we start off with local graphic
designer and Pirate Club creator Derek Hunter, followed
by TMNT writer and Elders Of The RuneStone creator
Quinn Johnson.
Derek
Hunter
http://www.pirateclub.com/
Gavin:
Hey Derek. Tell us a little about yourself.
Derek:
Well, I live downtown with my wife and dog and mostly work from home
as a graphic designer/storyboard artist for a lot of locally produced
films. It's a good job cause there’s a lot of downtime
between projects for me to work on comics and other illustration
projects.
Gavin: For those who don't know, what
is Pirate Club?
Derek: Pirate Club is a
story about a small group of kids who shun the mundane video game and
TV-filled lifestyle of their peers and search for adventure on the
high seas... or series of rivers and creeks as their town's case is.
Along the way they run into, and must battle rival clubs and gangs
who would impede their efforts in becoming the most dreaded group of
5th graders in all of Sycamore Valley. It's a fun book... but
definitely not for all-ages.
Gavin:
How did you get into drawing comics for a living?
Derek:
Well, I don't actually have the luxury of doing it for a living, but
I must admit I enjoy the freedom of doing comics at my own pace and
without the watchful eye of an editor... not that my editor is
intimidating or anything, she's actually pretty swell.
Gavin:
How did Pirate Club come about as an idea and eventually to
publication?
Derek: It's funny because I originally
didn't even plan on doing much with it beyond drawing a few issues
here and there as I saw fit. The idea for the book sprung forth
of an atypically exciting adventure in 2001, when my friends and I
were all gearing up for the dreaded "adulthood", so we just
did a lot of screwing around and being immature. So immature
that we even dubbed ourselves the Pirate Club. A couple of
weeks after settling into my new job, I decided to draw a comic
celebrating the spirit of that summer and issue 1 of Pirate Club
was a result. I initially just self published a few hundred
copies to sell locally and give to friends, but luckily my buddies
pressured me to send it to artists and publishers whose work I
admired, and Dan Vado of Slave Labor Graphics quickly responded with
an offer to publish. Needless to say, I snatched up the
offer!
Gavin: Do you enjoy the cult following that's
behind it, or do you wish it had a bigger audience?
Derek:
I really do enjoy my fanbase. They are small, but
enthusiastic. They've made Pirate Club short films, fan
fiction, fan art, and a fan even once made me a treasure chest filled
with goodies. It is fun having people care about your work so
enthusiastically, but of course it would be nicer to reach a wider
audience.
Gavin: A little on publication, do you have
an idea of when the next arc for Pirate Club will be
coming?
Derek: It's hard to say. I love, love, LOVE
Pirate Club and have about 15 issues worth of new material
ready to go, but I also feel like I've done that already and need to
do some new things. I just finished the first issue of "Lobster
Ladd", a story of a boy searching the depths of the abyss for
his marine biologist parents who were captured by nefarious sea
creatures, each of whom he defeats with the help of a sushi chef
eagerly awaiting the spoils of each battle. "Lobster Ladd"
debuted at Stumptown Convention in Portland over the last weekend in
April. I also have a recurring serial in Image Comics' "Popgun"
anthology called Gamma Rae, which is basically a Power Puff
Girls style story about a girl ridding the world of monsters so the
human population can return from the moon, back to earth.
Gavin:
A friend of mine asked about the Manny Golden book, what's the status
on that?
Derek: I spent a lot of time co-writing that
with a friend, and I got about 60 pages into the art and 120 pages
into the script when he pooped out on the project and it really
bummed me out not to have him on board, so it's kind of waiting to be
worked on. I really like it a lot, and my wife thinks I should
finish it, but we'll see. I may release the first 60 pages just
to get me movin’ on the next 60.
Gavin: A while ago I
read the series was being turned more towards "all-ages"
friendly. What's the progress with that?
Derek: It was
an idea I toyed with, but ultimately dropped. I developed
Lobster Ladd and Gamma Rae as a means to flex my
all-ages writing muscles.
Gavin: I was told you did
some work with Nickelodeon?
Derek: I actually haven't
done anything for them, although I have been introduced to their
comics editor many times and still threaten to throw something
together periodically.
Gavin: I also understand you did
some stuff with Disney. How was that experience?
Derek:
I've been doing freelance design work for Disney for about 4 years
now, working with the art department on the live action films shot
here in Salt Lake. I enjoy it a lot; I get to work with a lot
of really fun people.
Gavin: I may be confused with
another guy, but I believe you worked on "High School Musical
2." What was that like?
Derek: Yeah, I am actually
working on the 3rd one right now and worked on the first one as
well. I mostly work from home though, so I can't really say
much about the actors, or the set, as I was rarely there.
Gavin:
I have two fan questions; I hope you're not offended. First, will we
ever see the "death bed" from Skid Marks 2 again?
Derek:
I hadn't really thought of it, but it would be fun to try and see the
Pirate Club use a bed as a means of destruction, no?
Gavin:
Second, is Mike really half ninja half pirate, and if so does it make
Mike a traitor to his own causes?
Derek: I think this
is something you will see more of as the series picks back up.
I don't want to go into it, though.
Gavin: What have
you got planned down the road this year?
Derek: Just
more comics! I plan on doing 4 more issues of Lobster Ladd
before November, hopefully, as well as a new Gamma Rae story
for Popgun volume 3. Plus, I am working on putting together an
anthology collecting the works of established and aspiring comics
creators living along the Wasatch front (hopefully to be released in
time for the Alternative Press Expo in November), so anyone reading
this who is interested in having a 1-6 page story reviewed for
submission, feel free to send me an e-mail! derek@pirateclub.com
Gavin:
Is there anything you'd like to plug while we're here?
Derek:
Just be sure to check out Popgun Volume 1 from Image Comics for my 15
page Gamma Rae story, and the Issues of Skid Marks and
Lobster Ladd available at Night Flight Comics!
Quinn
Johnson
http://www.mrwonderfulproductions.com/
Gavin:
What's up Quinn. Tell us a little about yourself.
Quinn:
Well, I guess it all started back in the cold winter of 1978.
It was below zero when I came rushing into the world... Just
kidding. I'm a native of Salt Lake City and have lived here
most of my life. I lived in Georgia for five years: two years
serving a church mission, three years attending the Savannah College
of Art and Design, where I graduated with a BFA in Sequential Art,
the study of the comics style of storytelling. I currently work
as a graphic designer, and do freelance comics and other work.
I also really like chili dogs.
Gavin: How did you get
into comics and what were some of your first breaks?
Quinn:
I don't remember what really started me into comics; I've loved
them as long as I can remember. I was always making up my own
stories and drawing pictures of superheroes and monsters, so it was
always totally my thing. When I discovered the original Teenage
Mutant Ninja Turtles comics from Mirage Studios by Kevin Eastman
and Peter Laird, I was totally hooked. My lifelong love for the
Ninja Turtles actually led to my first big break, which was writing
the January 2007 issue of the current Tales Of The TMNT
series, a total dream come true. Since then, I've been tapped
to write a story for the upcoming Scrapyard Detectives
anthology and have been self-publishing the Elders Of The
RuneStone series, which is starting to take off. 
Gavin:
For those who don't know, what is Elders Of The RuneStone and
how did it get started?
Quinn: Elders Of The
RuneStone is a story I've been working on most of my life.
It's an epic action-adventure story about five teenagers from vastly
different backgrounds and social standings in their high school who
accidentally receive superhuman abilities from a glowing "rune
stone" and are forced to work together to move forward. As
their unlikely friendship grows, they must unravel the mystery of the
origin and purpose of their powers while facing some truly scary and
powerful new enemies. It's like a cross between “Heroes”
and “The Breakfast Club” -- about 50% butt-kicking action and 50%
character drama as it gets into the teens' lives and their
relationships. There's kung fu, horror, romance, mystery...
pretty much anything that's cool.
Gavin: How did the
idea of Elders come about and eventually into
publication?
Quinn: The initial idea just sort of
popped into my head during my 9th grade Physical Science class.
I had this mental image of a huge, muscular 12-foot giant (without a
nose) dressed in a T-shirt and jeans with a cute teenage girl riding
on his back. They'd just busted a hole through the wall of a
high school hallway and were looking out through it warily, as if
expecting danger. The whole idea of regular teens with the
pressures of life on their shoulders, getting superhuman powers and
working together...it just struck a chord with me. It's been
developing ever since. I did some concept art over the years
and finally while at SCAD I started writing out the actual script.
While at the school I also met comic artist Robert Atkins (who is
currently drawing the Heroes web-comic) and as our friendship grew,
he became the official series artist. Over the last few years
of work, the series is finally being released on our website.
We are also currently shopping around for a
publisher to release the story in traditional printed form.
Gavin:
What do you think of your success with Elders so far?
Quinn:
It's very thrilling! To have something that's so close to
you then be highly praised by others...well, it's just way exciting.
I have to say that Robert's art, Rick Ketcham's and Joey Stone's
inks, and Bob Pedroza's colors give the series a phenomenal look.
I am very fortunate to work with such talented and great guys.
As the series continues to unfold, I look forward to more great
success down the road. (We're actually working on the movie
adaptation right now too.)
Gavin: You've worked on
Tales Of The TMNT. What was that like?
Quinn:
Totally awesome. Like I said, I've always been a huge fan
of the Ninja Turtles. Not only do the comics have awesome
action and weirdness, but the characters are very engaging. So
to be able to write a story that's become part of the official canon
is a lifelong dream realized. It was also very cool to work
with comics legends Steve Murphy as the series editor and Turtles
co-creator Peter Laird, working back and forth with them to revamp
and fine-tune the story. They are super cool, down to earth,
and of course very talented.
Gavin: Did you feel like
you needed to keep close to the original stories, or feel it was more
fun to experiment with the characters?
Quinn: Well, I
am always one who likes to really draw upon the rich past of the
original stories and then add some new aspects to them that are
exciting and revelatory. So while I did stay close to the
history and tone of the source material, I got to play around a bit
and do some things with the characters that I wanted to see.
That's one thing that's so great about the Tales Of The TMNT
series as opposed to the mainstay Teenage Mutant Ninja Turtles
series -- Mirage Publishing brings in all these outside artists
and writers and lets them play around with the Turtles universe,
inserting adventures that happened somewhere in the characters'
lives, some of them building on or putting a new spin on older
stories, some of them all-new stories. It's just a fantastic
creative environment that Mirage has really encouraged.
Gavin:
What was it like to write for Casey Jones, knowing the kind of
audience that character has?
Quinn: Oh man, Casey Jones
has always been one of my favorites. He's just such a cool
character, like a blue-collar superhero, a normal guy who has the
skills and courage to kick some butt while wearing a hockey mask.
Because he's kind of a tough, thick-headed everyday-Joe kind of guy,
he tends to be stuck in the "comic relief" role.
That's not a bad thing, but I wanted to get deeper into his inner
self: his nobility, his fears, and his love for his family.
Make him more of a multi-faceted, powerful character. I guess
that the fans of Casey for the most part wanted the same thing,
because I've had more than one say it was their favorite issue of
Tales.
Gavin: Who are some writers you recommend people
check out in comics today?
Quinn: I'm a big fan of Mike
Mignola and his Hellboy and B.P.R.D. series; just the
perfect blend of horror, weirdness, humor, and humanity. Jeff
Smith's Bone series is incredible -- funny, adventurous, and
heartbreaking all at the same time; I'm totally going to share it
with my kids some day. Another few that come immediately to
mind are Steve Murphy, Jim Lawson, and Tristan Jones, all who are
Ninja Turtles alumni. Did I mention that I like Ninja
Turtles?
Gavin: What's your opinion on comics today,
both good and bad?
Quinn: I think that comics have come
a long way, in that the art and storytelling just seem to get better
all the time. It's great to live in a time where the comics
medium is finally starting to get recognition as a valid art form
that can be just as important and powerful and entertaining as the
best books and motion pictures. There are incredibly talented
people in the comics profession these days, putting out very powerful
and amazing material. On the bad side, I also think that in the
push for more mature themes in comics, the fun and goodness that gets
many kids into comics for the first time often gets lost. There
are a lot of comics out there that seem to think that putting in
graphic violent and sexual content and profanity automatically makes
them "better." Like sleaze for sleaze's sake.
Not to say all comics with mature themes are bad, but there's a
difference between poignant and degrading.
Gavin: If
you had to make a top five, what are your most favorite comics to
date?
Quinn: Gosh, that's a hard one. So many
great ones to choose from! Personally my favorites are probably
Ninja Turtles, Tales Of The TMNT, Hellboy,
B.P.R.D., and Batman.
Gavin: What have
you got planned ahead this year?
Quinn: Well there's
the Scrapyard Detectives story, another Tales Of The TMNT
pitch, and of course a lot more Elders Of The RuneStone coming
out, plus as mentioned the movie pitch for that! It's an
exciting year that's only going to get better!
Gavin:
Anything you'd like to plug while we're here?
Quinn: I've
plugged my own stuff enough, so check out Robert Atkins' work on the
“Heroes” web-comic, as well as his Forgotten Realms work
for Devil's Due Publishing.